Fix for Player Input Unity Events. Action Methods not appearing.

๐Ÿšจ Beware of this pitfall when using Unity’s Player Input Component! ๐Ÿšจ

If you’re working on a project in Unity that involves capturing input from a controller, you might be using the Player Input Component to handle input events. This component allows you to easily set up callbacks for various input actions, such as pressing a button or moving an analog stick.

However, you might encounter a pitfall when trying to set up the callbacks for the input actions. Specifically, you might find that the callback method you defined in your script is not showing up when you try to select it in the input component.

The reason for this is simple: the script you defined is not attached to the game object that the Player Input Component is attached to. Instead, the callback method should be defined as a public method in the script that is attached to the game object.

For example, let’s say you have a script called “PlayerController” that handles the player’s movement. You define a callback method called “OnMove” to handle the player’s movement input. However, when you try to select this method in the Player Input Component, it doesn’t show up.

To fix this issue, you need to attach the “PlayerController” script to the game object that the Player Input Component is attached to. Once you do this, the “OnMove” method should show up in the input component, and you can select it to handle the player’s movement input.

๐Ÿ‘‰ Note: Make sure the script that contains the callback method is attached to the game object that the Player Input Component is attached to!

In conclusion, if you’re having trouble setting up callbacks for input actions in Unity’s Player Input Component, double-check that the script containing the callback method is attached to the game object that the component is attached to. By avoiding this pitfall, you can save yourself some headache and get back to making your awesome game!

Hope this helps! ๐ŸŽฎ๐Ÿ‘

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